Building a Following

Broll Bearmantle by Mark Abadier
Broll Bearmantle by Mark Abadier
While there were dozens of equally useful followers to be had in Warlords of Draenor, the limited following size and specific abilities of followers means making strategic choices for which Druids we enlist into our service. To maximize your effectiveness, you will want to choose 5 followers which meet the following requirements:

  • At least 1 of each talent specialization: Restoration, Balance, and Feral (thankfully, Blizzard rolled Guardian and Feral specs into a single category for the purposes of followers)
  • At least 1 of each ability counter: Hazard, Minions, Spell
  • One follower whose Combat Ally ability you want to make use of while in the Broken Isles

You can use secondary abilities to help you choose among two or more followers who meet one of the above-listed criteria. Here’s a table summarizing the specializations, basic counter, special abilities, and combat ally abilities (if applicable) of all eight possible followers:

Spec
Follower Name
Counters
Ability

Balance
Hazard
+15% chance when accompanied by lesser troops
Combat Ally: Mylune will occasionally appear and play her forest song, summoning faerie dragons to assist you in combat. Also, this.

Balance
Minions
+15% chance on missions with Spell
Combat Ally: Nightmarish Visions: Summon Naralex who petrifies your enemy target, putting them to sleep and increasing their damage taken by 50% for 10 sec.

Balance
Spell
+15% success when accompanied by two troops
Combat Ally: Emerald Charge: Summon Keeper Remulos to charge to your target destination, leaving behind a trail of emerald fire that heals allies for 5% of their maximum health and damages enemies for 100% Firestorm damage every sec.

Feral
Hazard
-30% starting mission cost
Combat Ally: Can accompany you as a guardian in the Broken Isles when assigned as a Combat Ally.

Feral
Minions
+15% chance on missions with Hazard

Feral
Spell
+15% chance on missions with Minions

Restoration
Minions
50% chance on success to heal an expired troop for 1

Restoration
Spell
Chance to return from a mission with a Wild Mushroom, usable to heal troops for 1 vitality

continue reading…

Nine Lives Later…

Last night I finally completed the quest for the Fangs of Ashamane. It’s a quest that sat in my log for weeks after repeated attempts to kill Verstok Darkbough failed miserably. I was forced to complete this quest because every time I would travel anywhere near Falanaar — to complete a world quest, for instance — I would get phased into the Fangs of Ashamane quest area and be unable to complete my intended objective. Oddly, players are unable to abandon this quest or I most certainly would have many times over.

At one point I (mostly) understood the feral ability set and rotation, but — as with all expansion releases — all of that experience is now obsolete. It didn’t help that my “cat stick” was around item level 680, but then my good friend Currant mentioned that I could purchase a 740 item level dagger, the Dreamgrove Blade, from Amurra Thistledew. That, combined with reading and re-reading the Icy Veins Feral rotation guide eventually allowed me to overcome this quest, though it was mostly through persistence. If it weren’t for the fact that the NPCs do not regenerate — allowing you to basically smash your face into them repeatedly until they succumb to your facerollishness — I might not have been able to complete the quest.

Webmistress Shinaris
Webmistress Shinaris

The moral of the story? When an NPC takes one look at you standing there holding a tree branch like you think you know what you’re doing and asks you, “Are you SURE you want to embark upon this quest?” take the hint.


P.S. With voice dictation, I just need to say Switch to Feral Spec to change my talent specialization. Here are the voice commands required:

<spec_name> := Balance = 1 | Feral = 2 | Guardian = 3 | Restoration = 4;
switch to <spec_name> spec = "/run SetSpecialization($1)"{Enter};

Annotated Map of the Dreamgrove

I don’t know about you, but I have been frustrated at times, trying to find specific NPCs and places within our new Order Hall, the Dreamgrove. Well, wander no more, dear reader. I have created an annotated map of significant persons and locations to help. I hope that it will be as helpful to you as it has been to me.

Annotated Map of the Dreamgrove
Don’t worry about bookmarking this post; the full-sized map is available as a menu item above!