Vocola: Part 2 – Group Healing, Abilities, and Multiple Characters

  1. Vocola: Part 1 – The Basics
  2. Vocola: Part 2 – Group Healing, Abilities, and Multiple Characters
  3. Vocola: Part 3 — Movement, Mouse, and Camera
  4. Vocola: Part 4 — Raid Healing and Communication

In Part I of the Vocola series, I demonstrated several syntax features useful for creating flexible macros: alternative words, optional words, and variables. In a couple of examples, we looked at spellcasting macros that, while effective, would be difficult to maintain. In this post, I’m going to show you my latest iteration of how I am able to manage my many different abilities with minimal effort.

The key to the system I recently settled upon is recognizing that you have 3 distinct types of abilities:

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